
typedef union  {
	Vec	vec ;
	Vec *	vecl ;
	double	flt ;
	Object * obj ;
} YYSTYPE;
extern YYSTYPE yylval;
# define VIEWPOINT 257
# define FROM 258
# define AT 259
# define UP 260
# define ANGLE 261
# define HITHER 262
# define RESOLUTION 263
# define LIGHT 264
# define BACKGROUND 265
# define SURFACE 266
# define CONE 267
# define SPHERE 268
# define POLYGON 269
# define PATCH 270
# define NUM 271
# define TOKEN 272
