// include file for PovRay scene generated by `show'
#default { finish { ambient 0.2 diffuse 0.4 phong 0.25 phong_size 10 } }
// phong_size should be quite low because of an attempt to improve
// the ambient light by a light source incident with the camera

// #default { finish { ambient 0.2 diffuse 0.4 specular 0.25 roughness 0.05 } }

#declare FLOOR = texture {
  pigment { color red 0.8 green 0.8 blue 0.6 } 
  finish { ambient 0.2 diffuse 0.3 phong 0.3 phong_size 20 reflection 0.1}
}

#declare SHOWCYAN = texture {
  pigment { color red 0.2 green 0.7 blue 0.7 } 
}

#declare SHOWGREEN = texture {
  pigment { color red 0.2 green 1 blue 0.2 } 
}

#declare SHOWBLUE = texture {
  pigment { color red 0.1 green 0.1 blue 1 } 
}

#declare SHOWYELLOW = texture {
  pigment { color red 1 green 1 blue 0.2 } 
}

#declare SHOWWHITE = texture {
  pigment { color red 1 green 1 blue 1 } 
}

#declare SHOWRED = texture {
  pigment { color red 1 green 0.1 blue 0.1 } 
}

#declare SHOWMAGENTA = texture {
  pigment { color red 1 green 0.1 blue 1 } 
  finish { reflection 0.2 ambient 0.2 diffuse 0.3 phong 0.2 phong_size 30 metallic }
}

// black carbon

#declare SHOWCYAN = texture {
// black
  pigment { color red 0.3 green 0.3 blue 0.3 } 
}

#declare SHOWGREEN = texture {
  pigment { color red 0.2 green 1 blue 0.2 } 
}

#declare SHOWBLUE = texture {
  pigment { color red 0.1 green 0.1 blue 1 } 
}

#declare SHOWYELLOW = texture {
  pigment { color red 1 green 1 blue 0.2 } 
}

#declare SHOWWHITE = texture {
  pigment { color red 1 green 1 blue 1 } 
}

#declare SHOWRED = texture {
  pigment { color red 1 green 0.1 blue 0.1 } 
}

#declare SHOWMAGENTA = texture {
  pigment { color red 1 green 0.1 blue 1 } 
  finish { reflection 0.2 ambient 0.2 diffuse 0.3 phong 0.2 phong_size 30 metallic }
}

