# Microsoft Developer Studio Project File - Name="MCE" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=MCE - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "MCE.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "MCE.mak" CFG="MCE - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "MCE - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MCE - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "MCE - Win32 Release"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 opengl32.lib glu32.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "MCE - Win32 Debug"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib glu32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "MCE - Win32 Release"
# Name "MCE - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\InterlaceStencil.cpp
# End Source File
# Begin Source File

SOURCE=.\LOG.CPP

!IF  "$(CFG)" == "MCE - Win32 Release"

# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "MCE - Win32 Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\MCE.cpp
# End Source File
# Begin Source File

SOURCE=.\MCE.rc
# End Source File
# Begin Source File

SOURCE=.\MCEDataEngine.cpp
# End Source File
# Begin Source File

SOURCE=.\MCEDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\MCEGeneralSetup.cpp
# End Source File
# Begin Source File

SOURCE=.\MCELevelControlPrimary.cpp
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# Begin Source File

SOURCE=.\MCELevelControlSecondary.cpp
# End Source File
# Begin Source File

SOURCE=.\MCEPictureSetup.cpp
# End Source File
# Begin Source File

SOURCE=.\MCESupportRoutines.cpp
# End Source File
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SOURCE=.\MCEView.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
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# End Source File
# Begin Source File

SOURCE=.\Trackball.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\InterlaceStencil.h
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SOURCE=.\MainFrm.h
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SOURCE=.\MCE.h
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SOURCE=.\MCEDataEngine.h
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SOURCE=.\MCEDoc.h
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SOURCE=.\MCEGeneralSetup.h
# End Source File
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SOURCE=.\MCELevelControlPrimary.h
# End Source File
# Begin Source File

SOURCE=.\MCELevelControlSecondary.h
# End Source File
# Begin Source File

SOURCE=.\MCEPictureSetup.h
# End Source File
# Begin Source File

SOURCE=.\MCESupportRoutines.h
# End Source File
# Begin Source File

SOURCE=.\MCEView.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
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SOURCE=.\StdAfx.h
# End Source File
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SOURCE=.\Trackball.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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SOURCE=.\res\bitmap_b.bmp
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# Begin Source File

SOURCE=.\Res\blue.bmp
# End Source File
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SOURCE=.\Res\green.bmp
# End Source File
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SOURCE=.\res\MCE.ico
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SOURCE=.\res\MCE.rc2
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SOURCE=.\res\MCEDoc.ico
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SOURCE=.\res\Mysak.bmp
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SOURCE=.\res\purple.bmp
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SOURCE=.\Res\red.bmp
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SOURCE=.\res\sky_blue.bmp
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SOURCE=.\res\Toolbar.bmp
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SOURCE=.\res\yelow.bmp
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# PROP Default_Filter "txt"
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SOURCE=.\MCE_changes.txt
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# End Project
